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Team Buttercup:
Final Report
Jump to our... Models for interpreting interaction and influences Preliminary affinity clustering
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Museum Innovation Project
The Project CharterOur job is to seek ways the Carnegie Museum of Art can employ emerging technologies to enrich the visitors' experience. This is a bit too broad, so we will focus on ways to make the stories of objects in the collection accessible to people. We suspect there is a genuine opportunity here. Teams are likely to find that they need to narrow their scope even further, given the variety of objects in the collection, the variety of relevant content, and the variety of people who visit the museum. The technical horizon for the project is about two years-we will aim at technologies that are likely to be reliable and available off the shelf two years from now (which means we should be able to see them all now). The client has asked us to deliver concepts, not specifications. We will explore as broadly and deeply as we can in the time we have, ground ourselves in deep understanding of the design space, generate way too many ideas, and deliver clear descriptions of the "winning" ideas. We seek ideas that are fresh (not a rehashing of what museums are already trying), appropriate to the context and content, technically feasible, and viable for business. Our concepts will succeed to the extent that they connect with the goals of the client. By "connect," I mean they reflect an awareness of the museum's real issues, and are presented in a way that contributes to their conversations, plans, and expectations for next steps. There is a chance that one or more of our ideas could come to life in an implementation, or spread to other parts of the museum community, though neither of these things is a success measure for our project. ProcessHere is a generic strategic design process (that is, a process for "Deciding What to Make" as opposed to "Deciding the details of something"):
Background activities throughout the process: We work through this entire process, except for relaxed expectations about the deliverables of the "design" step. Since our concepts aren't going to be built right away, we aren't expected to produce detailed specifications. Instead the emphasis is on producing credible stories about possible futures, in enough detail that the client can evaluate the value of pursuing them further. The final deliverable will include planning for technical feasibility and organizational viability. Immerse and understand Translate and innovate: grounding concepts in understanding
Validate Research methodsDesign research plays a significant role in the process of design. Thorough research performed in all phases of exploration and development forms a design solution grounded in the specific goals of a project. The best concepts are created when a design team gains direct understanding of the interactions people currently have with a product or service. This information is then analyzed and synthesized by the design team to shape design concepts. Consequently, the solutions form a mutually beneficial connection between users and business goals.
Initial Research Focus
Primary Research Methods
Secondary Research
Models for interpreting interaction and influencesThe team conducted a number of contextual inquires to better understand influences on museum staff and the interaction between staff members. Cultural and flow models representing the museum curator are displayed below. Cultural probe meeting
Above: Feb. 15, 2002. Group members prepare the cultural probe booklets for distribution to museum visitors. Some booklets were mildly mangled in the production process, but were still acceptable enough for distribution the next day. The cultural probe booklet (Acrobat PDF). Below: An image from a page of the cultural probe booklet.
Preliminary affinity clusteringButtercup group used a technique known as affinity clustering to help develop research foci and goals. See it below. A larger version of the diagram (Acrobat PDF). |